Lyfta | Lyfta: an immersive educational storyworld platform

Summary
We need encouraging stories to help us better understand our world and each other. Lyfta aims to become a leading distributor of engaging, 21st Century learning content through its own platform, and answer to the growing need of interaction in teaching and 21st Century skills-based learning.

Lyfta, an innovative SME, designs and produces high-quality, immersive learning environments, using virtual reality & augmented reality (VR&AR) and interactive 360⁰ storytelling combined with Finnish pedagogic expertise to suit the global needs of learning in the future.

Lyfta is made by educators, for educators. Lyfta has a very experienced, passionate team with proven track records in the media and education technology (EdTech) industries. All the products offered through Lyfta’s platform include extensive teaching materials suited to modern, Western curricula. Lyfta’s products have already been piloted in schools in the UK and Finland.

Strong growth potential has led to rapid growth of the software and services segment of the EdTech market. Education has been estimated to be the most growing sector in the global market of VR & AR. Lyfta already has a solid position in the VR and interactive storytelling industry, and is set to make a change in the way people learn.

In this project Lyfta aims to develop new business models and concepts for its educational platform. In its vision, Lyfta will be the Netflix of 21st Century learning, where educational institutions and organisations across the world use the platform to purchase high quality off-the-shelf educational resources.
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More information & hyperlinks
Web resources: https://cordis.europa.eu/project/id/782619
Start date: 01-08-2017
End date: 31-01-2018
Total budget - Public funding: 71 429,00 Euro - 50 000,00 Euro
Cordis data

Original description

We need encouraging stories to help us better understand our world and each other. Lyfta aims to become a leading distributor of engaging, 21st Century learning content through its own platform, and answer to the growing need of interaction in teaching and 21st Century skills-based learning.

Lyfta, an innovative SME, designs and produces high-quality, immersive learning environments, using virtual reality & augmented reality (VR&AR) and interactive 360⁰ storytelling combined with Finnish pedagogic expertise to suit the global needs of learning in the future.

Lyfta is made by educators, for educators. Lyfta has a very experienced, passionate team with proven track records in the media and education technology (EdTech) industries. All the products offered through Lyfta’s platform include extensive teaching materials suited to modern, Western curricula. Lyfta’s products have already been piloted in schools in the UK and Finland.

Strong growth potential has led to rapid growth of the software and services segment of the EdTech market. Education has been estimated to be the most growing sector in the global market of VR & AR. Lyfta already has a solid position in the VR and interactive storytelling industry, and is set to make a change in the way people learn.

In this project Lyfta aims to develop new business models and concepts for its educational platform. In its vision, Lyfta will be the Netflix of 21st Century learning, where educational institutions and organisations across the world use the platform to purchase high quality off-the-shelf educational resources.

Status

CLOSED

Call topic

SMEInst-12-2016-2017

Update Date

27-10-2022
Geographical location(s)
Structured mapping
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EU-Programme-Call
Horizon 2020
H2020-EU.2. INDUSTRIAL LEADERSHIP
H2020-EU.2.3. INDUSTRIAL LEADERSHIP - Innovation In SMEs
H2020-EU.2.3.1. Mainstreaming SME support, especially through a dedicated instrument
H2020-SMEINST-1-2016-2017
SMEInst-12-2016-2017 New business models for inclusive, innovative and reflective societies
H2020-SMEINST-2-2016-2017
SMEInst-12-2016-2017 New business models for inclusive, innovative and reflective societies
H2020-EU.3. SOCIETAL CHALLENGES
H2020-EU.3.6. SOCIETAL CHALLENGES - Europe In A Changing World - Inclusive, Innovative And Reflective Societies
H2020-EU.3.6.0. Cross-cutting call topics
H2020-SMEINST-1-2016-2017
SMEInst-12-2016-2017 New business models for inclusive, innovative and reflective societies
H2020-SMEINST-2-2016-2017
SMEInst-12-2016-2017 New business models for inclusive, innovative and reflective societies