Summary
                        
        
                            This deliverable will include reporting on 1) developing three experiential learning games (e.g., adapting fisheries, forests, development of agriculture and biodiversity) 2) contextualising framing, nudging and other heuristics treatments and 3) integrating key biodiversity foci into deliberative, creative and arts-based methods. The report also collects feedback on the deliberative, creative and arts-based intervention methods from the case-study partners and prepare final protocols for further deployment on the ground concerning differences in social factors, local languages, priority biodiversity issues.
                    
    
        
                                 
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