Directory of key methods most suitable for biodiversity decision-making contexts

Summary
Directory of 1) transformative methods of experiential games for social learning, behavioural and institutional change, identifying the most suitable experiential games with specific focus on their applicability within the biodiversity domain; 2) framing and nudging experiments (e.g. various biases and heuristics and activation of social norms); 3) deliberative, creative and arts-based methods (e.g. competency groups, storytelling, deep mapping, nature-based meditation, photo exhibition) for triggering intrapersonal, interpersonal, and institutional change towards improved states of biodiversity.